Nowadays we all need to focus on how to maintain our fitness well and healthy.
Who, so ever think that going to the Gym would be tough, install a fitness app! The health and fitness apps would go for a paid plan to balance their healthy and fit lifestyle. Let's see how an app can make your routine easy!
In pre-COVID times, fitness clubs worldwide enjoyed a club activity.
According to the “2020 IHRSA Global Report,” the global health and fitness club industry generated estimated revenues of USD 96.7 billion in 2019, compared to USD 67.19 billion in 2009. There were 205,180 fitness and health clubs (128,520 in 2009) with 184.61 million members (119.53 million in 2009) worldwide.
Predicting the persistence of this strong growth, The Health and Fitness Club Market Report 2019 found out that the health and fitness club market expected to reach USD 147.11 billion by 2024, witnessing a CAGR of 7.81% during the forecast period, 2019-2024.
A report by IDTechEx includes smartwatches in the Wearables segments and thus uses far higher figures than the Statistic report, “with a total market worth nearly USD 70 billion in 2019,having more than doubled in size since 2014.
The Fitness Apps segment. Preliminarily, it’s interesting to know that according to a 2017 review by Flurry, health and fitness apps show the highest retention rate across all of the app categories: “96% of users use only health and fitness app.
According to the report of "App Revenue data 2021," the estimated revenue is dividing into four quarters.
Health and fitness app revenue data Year 2021 for iOS and Android. | |
1 | (2016) Q1. $09.1 Billion |
2 | (2016) Q2. $10.8 Billion |
3 | (2016) Q3. $11.6 Billion |
4 | (2016) Q4. $12.0 Billion |
5 | To |
6 | (2019) Q1. $23.3 Billion |
7 | (2019) Q2. $26.9 Billion |
8 | (2019) Q3. $28.9 Billion |
9 | (2019) Q4. $31.9 Billion |
App revenue covers all revenue generation inside the two app stores: iOS and Android include advertising, in-app purchases, subscriptions, and app purchases.
By analyzing the individual segment data:
Revenue for IOS App | Revenue for Android App |
(2016) Q1. $06.00 Billion | (2016) Q1. $09.1 Billion |
(2016) Q2. $07.00 Billion | (2016) Q2. $03.08 Billion |
(2016) Q3. $07.06 Billion | (2016) Q3. $04.00 Billion |
(2016) Q4. $08.03 Billion | (2016) Q4. $04.01 Billion |
To | To |
(2019) Q1. $23.3 Billion | (2019) Q1. $08.03 Billion |
(2019) Q2. $26.9 Billion | (2019) Q2. $09.06 Billion |
(2019) Q3. $28.9 Billion | (2019) Q3. $10.03 Billion |
(2019) Q4. $31.9 Billion | (2019) Q4. $10.04 Billion |